Object-Oriented Programming, or OOPs, is a programming paradigm that implements the idea of objects in this system. It goals to offer a neater answer to real-world issues by implementing real-world entities reminiscent of inheritance, abstraction, polymorphism, and so forth. in programming. OOPs idea is broadly utilized in many fashionable languages like Java, Python, C++, and so forth.

OOPs can be one of the essential matters for programming interviews. This text incorporates some high interview questions on the OOPs idea.
OOPs Interview Questions
1. What’s Object Oriented Programming (OOPs)?
Object Oriented Programming (often known as OOPs) is a programming paradigm the place the whole software program operates as a bunch of objects speaking to one another. An object is a group of information and the strategies which function on that information.
2. Why OOPs?
The primary benefit of OOP is best manageable code that covers the next:
- The general understanding of the software program is elevated as the gap between the language spoken by builders and that spoken by customers.
- Object orientation eases upkeep by means of encapsulation. One can simply change the underlying illustration by protecting the strategies the identical.
- The OOPs paradigm is principally helpful for comparatively massive software program.
3. What’s a Class?
A class is a constructing block of Object Oriented Applications. It’s a user-defined information kind that incorporates the info members and member features that function on the info members. It is sort of a blueprint or template of objects having widespread properties and strategies.
4. What’s an Object?
An object is an occasion of a category. Knowledge members and strategies of a category can’t be used instantly. We have to create an object (or occasion) of the category to make use of them. In easy phrases, they’re the precise world entities which have a state and habits.
5. What are the primary options of OOPs?
The primary function of the OOPs, often known as 4 pillars or fundamental ideas of OOPs are as follows:
- Encapsulation
- Knowledge Abstraction
- Polymorphism
- Inheritance

OOPs Major Options
6. What’s Encapsulation?
Encapsulation is the binding of information and strategies that manipulate them right into a single unit such that the delicate information is hidden from the customers
It’s applied because the processes talked about under:
- Knowledge hiding: A language function to limit entry to members of an object. For instance, non-public and guarded members in C++.
- Bundling of information and strategies collectively: Knowledge and strategies that function on that information are bundled collectively. For instance, the info members and member strategies that function on them are wrapped right into a single unit often known as a category.

7. What’s Abstraction?
Abstraction is just like information encapsulation and is essential in OOP. It means displaying solely the required data and hiding the opposite irrelevant data from the consumer. Abstraction is applied utilizing courses and interfaces.

8. What’s Polymorphism?
The phrase “Polymorphism” means having many kinds. It’s the property of some code to behave in a different way for various contexts. For instance, in C++ language, we are able to outline a number of features having the identical identify however completely different working relying on the context.
9. What’s Inheritance? What’s its objective?
The thought of inheritance is straightforward, a category is derived from one other class and makes use of information and implementation of that different class. The category which is derived is known as youngster or derived or subclass and the category from which the kid class is derived is known as dad or mum or base or superclass.
The primary objective of Inheritance is to extend code reusability. Additionally it is used to attain Runtime Polymorphism.
10. What are entry specifiers? What’s their significance in OOPs?
Entry specifiers are particular sorts of key phrases which might be used to specify or management the accessibility of entities like courses, strategies, and so forth. Personal, Public, and Protected are examples of entry specifiers or entry modifiers.
The important thing elements of OOPs, encapsulation and information hiding, are largely achieved due to these entry specifiers.
11. What are the benefits and drawbacks of OOPs?
Benefits of OOPs |
Disadvantages of OOPs |
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OOPs gives enhanced code reusability. | The programmer ought to be well-skilled and may have wonderful considering when it comes to objects as the whole lot is handled as an object in OOPs. |
The code is simpler to take care of and replace. | Correct planning is required as a result of OOPs is just a little bit tough. |
It gives higher information safety by proscribing information entry and avoiding pointless publicity. | OOPs idea isn’t appropriate for all types of issues. |
Quick to implement and straightforward to revamp leading to minimizing the complexity of an total program. | The size of the packages is way bigger compared to the procedural strategy. |
12. What different paradigms of programming exist in addition to OOPs?
The programming paradigm is referred to the method or strategy of writing a program. The programming paradigms might be labeled into the next sorts:

1. Crucial Programming Paradigm
It’s a programming paradigm that works by altering this system state by way of task statements. The primary focus on this paradigm is on obtain the objective. The next programming paradigms come beneath this class:
- Procedural Programming Paradigm: This programming paradigm is predicated on the process name idea. Procedures, often known as routines or features are the essential constructing blocks of a program on this paradigm.
- Object-Oriented Programming or OOP: On this paradigm, we visualize each entity as an object and attempt to construction this system primarily based on the state and habits of that object.
- Parallel Programming: The parallel programming paradigm is the processing of directions by dividing them into a number of smaller elements and executing them concurrently.
2. Declarative Programming Paradigm
Declarative programming focuses on what’s to be executed somewhat than the way it ought to be executed. On this paradigm, we categorical the logic of a computation with out contemplating its management circulate. The declarative paradigm might be additional labeled into:
- Logical Programming Paradigm: It’s primarily based on formal logic the place this system statements categorical the info and guidelines about the issue within the logical kind.
- Useful Programming Paradigm: Applications are created by making use of and composing features on this paradigm.
- Database Programming Paradigm: To handle information and data organized as fields, information, and recordsdata, database programming fashions are utilized.
13. What’s the distinction between Structured Programming and Object Oriented Programming?
Structured Programming is a way that’s thought-about a precursor to OOP and often consists of well-structured and separated modules. It’s a subset of procedural programming. The distinction between OOPs and Structured Programming is as follows:
Object-Oriented Programming |
Structural Programming |
---|---|
Programming that’s object-oriented is constructed on objects having a state and habits. | A program’s logical construction is offered by structural programming, which divides packages into their corresponding features. |
It follows a bottom-to-top strategy. | It follows a High-to-Down strategy. |
Restricts the open circulate of information to approved elements solely offering higher information safety. | No restriction to the circulate of information. Anybody can entry the info. |
Enhanced code reusability because of the ideas of polymorphism and inheritance. | Code reusability is achieved through the use of features and loops. |
On this, strategies are written globally and code strains are processed one after the other i.e., Run sequentially. | On this, the strategy works dynamically, making calls as per the necessity of code for a sure time. |
Modifying and updating the code is simpler. | Modifying the code is tough as in comparison with OOPs. |
Knowledge is given extra significance in OOPs. | Code is given extra significance. |
14. What are some generally used Object Oriented Programming Languages?
OOPs paradigm is likely one of the hottest programming paradigms. It’s broadly utilized in many fashionable programming languages reminiscent of:
15. What are the various kinds of Polymorphism?
Polymorphism might be labeled into two sorts primarily based on the time when the decision to the thing or operate is resolved. They’re as follows:
- Compile Time Polymorphism
- Runtime Polymorphism

Varieties of Polymorphism
A) Compile-Time Polymorphism
Compile time polymorphism, often known as static polymorphism or early binding is the kind of polymorphism the place the binding of the decision to its code is finished on the compile time. Technique overloading or operator overloading are examples of compile-time polymorphism.
B) Runtime Polymorphism
Often known as dynamic polymorphism or early binding, runtime polymorphism is the kind of polymorphism the place the precise implementation of the operate is decided in the course of the runtime or execution. Technique overriding is an instance of this technique.
16. What’s the distinction between overloading and overriding?
A compile-time polymorphism function referred to as overloading permits an entity to have quite a few implementations of the identical identify. Technique overloading and operator overloading are two examples.
Overriding is a type of runtime polymorphism the place an entity with the identical identify however a distinct implementation is executed. It’s applied with the assistance of digital features.
17. Are there any limitations on Inheritance?
Sure, there are extra challenges when you’ve extra authority. Though inheritance is a really sturdy OOPs function, it additionally has important drawbacks.
- Because it should go by way of a number of courses to be applied, inheritance takes longer to course of.
- The bottom class and the kid class, that are each engaged in inheritance, are additionally carefully associated to at least one one other (referred to as tightly coupled). Due to this fact, if adjustments must be made, they might must be made in each courses on the identical time.
- Implementing inheritance may be tough as effectively. Due to this fact, if not applied accurately, this might end in unexpected errors or inaccurate outputs.
18. What various kinds of inheritance are there?
Inheritance might be labeled into 5 sorts that are as follows:

- Single Inheritance: Little one class derived instantly from the bottom class.
- A number of Inheritance: Little one class derived from a number of base courses.
- Multilevel Inheritance: Little one class derived from the category which can be derived from one other base class.
- Hierarchical Inheritance: A number of youngster courses derived from a single base class.
- Hybrid Inheritance: Inheritance consisting of a number of inheritance sorts of the above specified.
19. What’s an interface?
A singular class kind often known as an interface incorporates strategies however not their definitions. Inside an interface, solely technique declaration is permitted. You can not make objects utilizing an interface. As a substitute, it’s essential to put that interface into use and specify the procedures for doing so.
20. How is an summary class completely different from an interface?
Each summary courses and interfaces are particular sorts of courses that simply embrace the declaration of the strategies, not their implementation. An summary class is totally distinct from an interface, although. Following are some main variations between an summary class and an interface.
Summary Class |
Interface |
---|---|
When an summary class is inherited, nevertheless, the subclass isn’t required to produce the definition of the summary technique till and until the subclass really makes use of it. | When an interface is applied, the subclass is required to specify all the interface’s strategies in addition to their implementation. |
A category that’s summary can have each summary and non-abstract strategies. | An interface can solely have summary strategies. |
An summary class can have ultimate, non-final, static and non-static variables. | The interface has solely static and ultimate variables. |
Summary class doesn’t assist a number of inheritance. | An interface helps a number of inheritance. |
21. How a lot reminiscence does a category occupy?
Courses don’t use reminiscence. They merely function a template from which gadgets are made. Now, objects really initialize the category members and strategies when they’re created, utilizing reminiscence within the course of.
22. Is it at all times essential to create objects from class?
No. If the bottom class consists of non-static strategies, an object should be constructed. However no objects must be generated if the category consists of static strategies. On this occasion, you need to use the category identify to instantly name these static strategies.
23. What’s the distinction between a construction and a category in C++?
The construction can be a user-defined datatype in C++ just like the category with the next variations:
- The foremost distinction between a construction and a category is that in a construction, the members are set to public by default whereas in a category, members are non-public by default.
- The opposite distinction is that we use struct for declaring construction and class for declaring a category in C++.
24. What’s Constructor?
A constructor is a block of code that initializes the newly created object. A constructor resembles an occasion technique however it’s not a way because it doesn’t have a return kind. It usually is the strategy having the identical identify as the category however in some languages, it would differ. For instance:
In python, a constructor is known as __init__.
In C++ and Java, the constructor is known as the identical as the category identify.
Instance:
C++
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Java
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Python3
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25. What are the assorted sorts of constructors in C++?
The most typical classification of constructors consists of:
- Default Constructor
- Non-Parameterized Constructor
- Parameterized Constructor
- Copy Constructor
1. Default Constructor
The default constructor is a constructor that doesn’t take any arguments. It’s a non-parameterized constructor that’s routinely outlined by the compiler when no express constructor definition is offered.
It initializes the info members to their default values.
2. Non-Parameterized Constructor
It’s a user-defined constructor having no arguments or parameters.
Instance:
C++
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Java
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Python3
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3. Parameterized Constructor
The constructors that take some arguments are often known as parameterized constructors.
Instance:
C++
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Java
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Python3
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4. Copy Constructor
A duplicate constructor is a member operate that initializes an object utilizing one other object of the identical class.
Instance:
C++
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Java
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In Python, we don’t have built-in copy constructors like Java and C++ however we are able to make a workaround utilizing completely different strategies.
26. What’s a destructor?
A destructor is a technique that’s routinely referred to as when the thing is made from scope or destroyed.
In C++, the destructor identify can be the identical as the category identify however with the (~) tilde image because the prefix.
In Python, the destructor is known as __del__.
Instance:
C++
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Python3
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In Java, the rubbish collector routinely deletes the ineffective objects so there isn’t a idea of destructor in Java. We might have used finalize() technique as a workaround for the java destructor however it is usually deprecated since Java 9.
27. Can we overload the constructor in a category?
We will overload the constructor in a category. The truth is, the default constructor, parameterized constructor, and duplicate constructor are the overloaded types of the constructor.
28. Can we overload the destructor in a category?
No. A destructor can’t be overloaded in a category. The can solely be one destructor current in a category.
29. What’s the digital operate?
A digital operate is a operate that’s used to override a way of the dad or mum class within the derived class. It’s used to offer abstraction in a category.
In C++, a digital operate is said utilizing the digital key phrase,
In Java, each public, non-static, and non-final technique is a digital operate.
Python strategies are at all times digital.
Instance:
C++
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Java
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Python3
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31. What’s pure digital operate?
A pure digital operate, often known as an summary operate is a member operate that doesn’t comprise any statements. This operate is outlined within the derived class if wanted.
Instance:
C++
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Java
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In Python, we obtain this utilizing @abstractmethod from the ABC (Summary Base Class) module.
30. What’s an summary class?
Basically phrases, an summary class is a category that’s supposed for use for inheritance. It can’t be instantiated. An summary class can include each summary and non-abstract strategies.
In C++, an summary class is a category that incorporates not less than one pure digital operate.
In Java, an summary class is said with an summary key phrase.
Instance:
C++
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Java
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In Python, we use ABC (Summary Base Class) module to create an summary class.
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