In a thread on Twitter, the corporate revealed Orion, a code title for the following recreation in its Cyberpunk collection. Three Witcher initiatives had been additionally introduced: Polaris, the beginning of a brand new trilogy for the franchise; Canis Majoris, which will likely be separate from Polaris however set in the identical universe and developed by an exterior studio; and multiplayer title Sirius from developer Molasses Flood. A fourth mission, Hadar, is a brand new IP developed in-house by CD Projekt RED.
The corporate additionally plans to launch an enlargement for “Cyberpunk 2077,” titled “Phantom Liberty,” subsequent yr.
CD Projekt described its technique in larger element in a video on its YouTube channel.
Within the video, CD Projekt Chief Monetary Officer Piotr Nielubowicz defined that the corporate has been growing two AAA initiatives in parallel, stating that the power to work on a number of titles in tandem is “essential to our future progress.” He additionally revealed that CD Projekt’s growth studio, CD Projekt RED, will likely be utilizing the Unreal engine shifting ahead, changing the in-house REDengine the corporate has used since “The Witcher 2: Assassins of Kings.”
“A key technique determination was forming a long-term partnership with Epic Video games,” Nielubowicz mentioned. “Unreal engine would be the know-how which we are going to construct up on to ship our inventive imaginative and prescient, CD Projekt RED’s distinctive fashion and distinctive high quality in open world storytelling.”
To bolster CD Projekt’s scope, the corporate cited the acquisitions of North American builders CD Projekt Vancouver (previously generally known as Digital Scapes) and Molasses Flood in Boston. There have additionally been two new appointments to CD Projekt’s board: Chief Know-how Officer and head of manufacturing Pawel Zawodny and Chief Advertising and marketing Officer and head of franchise growth Jeremiah Cohn.
This can be a growing story and will likely be up to date.